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Virtual Economies Attract Real-World Tax Attention

Gamers have long had to worry about virtual death in the form of being eaten by a grue. Now it looks like they may have to worry about virtual taxes.

Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.

Geesh.

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Posted in Computers & Internet, News October 17th, 2006 by Chip
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